Neuroscience + Wiimote

  • For a final project for a neuroscience class, we were asked to use Arduinos to perform some kind of neuroscience-related task. I chose to look at cerebellar learning and long-term memory by asking users to learn complex gestures as they played a game. The game involved changing the color of a ball to match color barriers as it passed across the screen. Users changed the color by tilting the Wiimote, which was then collected by the Arduino and interpreted by some Processing code. The results showed that the tilting gesture required to do well at the game became more stable and consistent across repeated trials and remained stable across days.

  • Sep 2014–Dec 2014

  • Neuroscience Game & Data Acquisition

  • Arduino, Processing, & MATLAB
  • MS Word & MS Powerpoint

Previous Next